module Base
{

	model pa_IncendiaryGrenade
	{
		mesh = pa_smokegrenade,
		texture = pa_incendiarygrenade,

	}
	model pa_IncendiaryGrenade_ground
	{
		mesh = pa_smokegrenade,
		texture = pa_incendiarygrenade,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
}
